How To Change Toll Settings On Maps
Dota 2
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Video Graphics Settings:Dota 2 (Best Looking & High FPS)
The Dota two Reborn update uses the new Source 2 engine. This update makes the game look a bit better, and is a bit more optimized than the older engine.
In that location are currently very few available benchmarks that compare the functioning of Reborn vs the original Dota 2. From the benchmarks that can be found, information technology tin can be seen that Reborn'south operation is roughly the same, or slightly ameliorate on boilerplate.
Those who are worried well-nigh the switch from the original Dota two to Dota ii Reborn can rest assured that you get amend visuals and slightly amend overall performance on the same hardware.
A Note Nigh Frame Rate (FPS)
Frames per second (FPS) measures the number of images your computer tin produce every 2nd.
Higher frame rates mean that your screen volition show more than images per second, which means that you volition meet a smoother animation.
Lower frame rates cause a game to appear to stutter, which is generally non enjoyable for the player.
For the purposes of your PC build , I recommend computers that volition accomplish 60 FPS in your game of selection. Some gamers are satisfied with frame rates as low as thirty, simply that depends largely on the gamer and the game.
Higher Resolution for Better Gaming
Resolution refers to the number of pixels on a screen. High resolution means more pixels and by and large more infinite and item, while low resolution means fewer pixels, and often less space.
If y'all are using a typical (not high-finish) laptop or an one-time screen, you likely take a low resolution. When comparison screens with a similar aspect ratio, information technology is always ameliorate to become a college resolution screen. Higher resolution will always looks better, as you have more real estate and a sharper movie.
The image beneath shows the difference in real estate between mutual resolutions.
Dota two Game Settings
Dota 2 has 4 preset settings, ranging from Fastest (Lowest graphical requirements) to Best Looking which looks the all-time but requires more than graphical power. Dota 2 besides has several settings that can be adapted and even turned off.
For a starting time, allow us accept a look at the game with all settings on, and compare it to the lowest possible settings.
all settings off
all settings on
By comparison the game on maximum and minimum settings, information technology is piece of cake to tell what a huge impact settings take on the game. With all settings prepare to low, the game looks like a 90's title, with low quality textures and bad graphics. With all the settings on, the game looks quite practiced, especially the flora.
In this segment, nosotros explore the various graphical settings available in Dota ii, and check the effects that these settings accept, both graphically and in terms of the performance penalty.
Anti-aliasing
To explain information technology very merely: Aliasing is what causes "jaggies". In the image below, yous can conspicuously come across the jagged edges of the buildings, with AA off. The smaller vines on the buildings look very pixellated likewise.
With AA on, all the jagged lines are smoothed. and the vines look much improve.
anti-aliasing off
anti-aliasing on
AA has a medium bear on on FPS (~10-13%).
Specular (and light blooms)
Specular lighting lets object react properly to calorie-free sources, making things a bit brighter and more shiny, particularly in the centre of the screen. Lite blooms gives a faint glow or halo around objects, as shown below.
specular lighting off
specular lighting on
If you prefer, you tin turn light blooms off, as the effect is quite subtle. I recommend keeping specular lighting on though.
Framerate effect:Specular lighting has a medium bear on on FPS (~10%). Low-cal flower has a negligible bear upon on FPS.
High h2o quality
Even with High Water Quality prepare to off, Dota 2 h2o withal looks ok. With with Loftier Water Quality on, h2o becomes properly transparent, showing just how shallow the river is (half a foot deep! it is an elongated pool, not a river). Water too becomes properly reflective, and quite pretty. I recommend keeping this setting on, if possible.
high water quality off
high water quality on
High h2o quality has a high affect on FPS (~15%), but only when the camera is viewing the river.
Atmospheric fog
A very subtle consequence, where there is a proper fog in areas where yous take no vision. You lot will not be spending much time inspecting areas where you take no vision, and the outcome is quite hard to discern, even when you are actively looking for information technology.
atmospheric fog off
atmospheric fog on
If you took a long expect at the image above, and however cannot see the deviation: Take a look at the trees in top correct. With atmospheric fog on, those copse are slightly more "lost in the fog".
Atmospheric fog has a medium bear upon on FPS (~6-8%).
Animate portrait
Enables/Disables unit of measurement portrait animations,makes your portrait animated.
Crystal Maiden
Has a depression touch on FPS (~5%).
Additive calorie-free laissez passer
What is additive light pass? It is a method for calculation lighting to the scene over multiple passes. How does information technology affect the mode the game looks?
In the prototype comparison beneath, you tin can see that Storm and the creeps look a fleck brighter and more highlighted with Low-cal Pass on. For everything else in the scene, additive calorie-free pass makes a barely noticeable deviation.
additive light pass off
additive low-cal pass on
Additive light pass has a variable impact on FPS, depending on what is showing on screen. It can be anywhere from ~0-ten%.
Earth lighting
Some objects in the earth have their ain source of lighting. Turning World Lighting on makes these objects light up, as seen in the belfry in the image beneath.
Take note of how the Ancient in the upper left lights upwards, every bit well every bit the tower on the right.
world lighting off
world lighting on
Earth lighting has a variable impact on FPS, depending on what is showing on screen. It can be anywhere from ~5-15%.
Ambient occlusion
Ambience occlusion affects how objects reaction to ambient lite (as opposed to indicate sources of lite). With ambient apoplexy prepare to off, the consequence of shadows is lessened. With ambient apoplexy on, shadows are a bit darker, and the parts of a building that are in the shade are more realistically lit.
ambient occlusion off
ambient occlusion on
Ambience occlusion has a high touch on FPS (~12-15%).
Ambient creatures
Puts a few critters on the screen. In the image higher up, nosotros have three butterflies, two birds, and a squirrel. Depending on where y'all are on the map, you may also see fish, snakes, frogs, dragonflies, and more.
This setting makes the globe experience more alive, merely it tin evidence to be distracting.
Framerate effect: Ambient creatures take a low touch on on FPS (~5%).
Vsync
Vertical synchronization. This setting ensures that a frame has been fully displayed, before sending a new frame to the screen.
The main purpose of Vsync is to prevent screen tearing, which occurs when the game sends more frames than your screen can handle.
If you lot experience screen tearing, then set Vsync to on.
Game screen return quality
Set to the lowest possible rendering setting (40%), the game looks like it was rendered at a very low resolution, then enlarged, giving a very blurred, highly-pixellated effect.
render quality at 40%
return quality at 100%
At 70% render quality, the prototype looks much better, though there is still a slight blurring.
100% render quality is the sharpest, and I recommend you lot utilize that setting.
Please note that the HUD is not affected by the render quality settings, and is always sharp and in focus.
Framerate issue:Return quality has a very high impact on FPS (20% if yous fix the slider to "lxx% quality", and upwards to 50% if you slide it to the lowest setting). Since this is a slider, you can tweak it to set how much of an impact you want information technology to have on your game'due south looks and framerate.
Shadow quality
Shadow quality has a major impact on how the game looks. Loftier shadows is drastically different from depression shadows, with shadows for units, buildings, trees and foliage, and even critters.
If you set shadows to low, Dota ii looks quite bland instead of dazzling, as nothing casts a long shadow.
shadows on low
shadows on ultra
Medium shadows means having deject shadows on, and it is not really much of a large difference over low shadows.
Framerate effect:Medium shadow quality has a medium impact on FPS (~8%), but high shadow quality has a high bear upon, changing FPS past fifteen-20%.
Texture quality
texture quality on depression
texture quality on high
In the paradigm comparing in a higher place, the differences betwixt texture settings should be obvious.
The texture of the buildings, grass, and flowers are all blurred and smudgey when on low settings, but precipitous and good looking on high settings.
Medium textures are much better than low textures, though still a bit blurred and pixellated.
High texture is recommended, equally information technology is the sharpest and clearest 1.
Texture quality has a medium impact on FPS (~8%-12%).
Choosing the Best Settings for Dota two
If your computer tin requite a steady threescore FPS with all settings on, I recommend that you go on the settings on. If you are getting below lx FPS, y'all can try lowering some of the game settings. Unfortunately, lowering multiple settings volition
notaccept a cumulative effect on framerate: If a setting give 10% improvement, and another gives 10%, lowering both will
notgive 20%, only between x-12%.
To amend your framerate, attempt the following steps, ordered by how they touch on the game'southward visuals.
Better FPS (slightly) with piffling to no impact on visuals:
- Set Atmospheric Fog to off.
- Set World Lighting to off.
- Set Ambience Creatures to off.
These 3 settings have have a very minimal event on your Dota two experience, and turning them off volition help improve FPS past five%-10%.
Better FPS (by a large amount) with a moderate impact on visuals:
In addition to the higher up steps:
- Set Specular to off.
- Set High Quality H2o to off.
The 45%-l% FPS improvement is large, but comes at a cost, as there is a divergence betwixt having these settings on or off. Dota ii still looks practiced, even without high quality h2o, merely it looks better if the setting is on.
Last resort:
If all the above fail to give you your desired framerate, endeavour the following desperate measures:
- Set Shadow Quality to medium (additional 10-xv% comeback in FPS)
- Set Render Quality to fourscore% (additional 10-15% improvement in FPS)
If you lot follow all the above steps, you can improve your FPS by a total of threescore%-70%. Lowering your settings beyond this point results in visuals that are quite messy.
Scroll a little farther to compare Dota 2 on low and on medium settings.
Tinkering With Legit Builds
Smoke Blink And Invis
You will meet that Dota 2 is yet quite squeamish on medium, only at its lowest settings, the blurry, pixellated, depression-texture await of Dota 2 is not enjoyable.
Settings Decision
With all the settings switched on, Dota 2 is a cute game. Unfortunately, these settings do take a toll on hardware, peculiarly h2o quality, ambience occlusion, and shadow quality.
That is a 200% difference in framerate, just by changing the settings. If you cannot get a good framerate, endeavor lowering your settings, peculiarly settings with very subtle effects, such equally flower, fog and condiment lite pass.
In case yous if you have lags and delays issues, then yous should likewise have a look at this article Dota ii FPS Issues And Crashes (Possible Fixes). It will surely assist you.
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How To Change Toll Settings On Maps,
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